It is always nice to have multiple decks in card games like Magic: The Gathering (MTG). After all, with so many cards these days and multiple formats, having an extra deck or two means you can theoretically play with more people when the opportunity presents itself. In regards to the Modern format, I currently just have one deck – Bogles.
Named after the odd-looking but supposedly tasty creature card, the Bogles archetype has existed in the Modern format for quite awhile.
This deck has a lot of history at the competitive level, so different builds have come and gone over the years. Below is my current Bogles deck:
Gladecover Scout x4
Kor Spiritdancer x4
Slippery Bogle x4
Ajani, Caller of the Pride x2
Daybreak Coronet x4
Ethereal Armor x4
Gryff’s Boon x1
Hyena Umbra x4
Unflinching Courage x4
Open the Armory x1
Sage’s Reverie x1
Spirit Mantle x1
75 Cards Total
I definitely plan on tweaking this deck build when I get the cards, but the base strategy will always be the same. There is a certain charm/unappealing aspect to this deck that depends on who is playing with or against Bogles.
Allow me to explain the core concepts of this strategy.
The deck utilizes very few creatures, but in the sense that you do not need that many other than a “main” one.
The keyword here is hexproof, a special ability that prevents any and all target effects from your opponent. Notice that Slippery Boggle is technically hexproof without being hexproof. This is a deck strategy named after the card, after all.
So right off the bat, you want to play a low-cost creature on turn one with hexproof. From this point onward, the main strategy is just dumping every single stat-boosting card in the deck onto your “main” creature until it is unstoppable. With hexproof shielding your juiced-up creature from your opponent’s targeted spells or abilities, you are more or less free to keep attacking with your juggernaut. In other words, you just “Voltron” your card up and do big, high-damage swings each turn until your opponent loses.
With an arsenal of enchantment auras at your disposal, this deck never runs short of power-boosting cards for your “main” creature to get scary.
So you play that turn-one creature and start laying on those auras like no tomorrow. It is not uncommon for your “main” creature to have at least five different auras attached, granting various bonuses. Expect your creature to have like +10/+10 stats with bonuses like double strike, flying, vigilance, lifelink, trample or even more…
You want all the bonuses! The whole point is to assemble Voltron, turning your “main card” sideways (if it does not have the vigilance bonus yet) until it defeats your opponent. So this is the whole spiel of the deck in a nutshell.
Honestly, as much as I like playing this deck from time to time, I can admit this deck offers little to no interaction for both you or your opponent. Especially in game one during a best-of-three match, your opponent will most likely lose to the Bogles matchup if the deck plays out normally. Games two and three, however, are a different story. Using the sideboard against Bogles makes the match a lot more tolerable, if not completely in favor, for your opponent.
Some random examples of anti-Bogle cards include:
So as powerful as the deck is in terms of potential, Bogles definitely have their share of weaknesses. In addition, because Bogles plays out like a combo deck, there will be plenty of games where you will not draw what you need. You may be missing a creature card in your opening hand, you could end up drawing the wrong auras for the wrong situations and thus you have to mulligan aggressively with this deck usually. Regardless, when the deck works, it works wonderfully. Otherwise, the deck flakes out as it stumbles around trying to find aura cards to throw onto one creature.
Still, I will always have this deck up my sleeve in Modern. My favorite type of card in MTG happens to be enchantments, and this deck runs a whole lot of them. Plus, I just like building up Voltron and seeing if my opponent can go head-to-head with the monstrosity I have created.
Magic: The Gathering card images belong to Wizards of the Coast.