Kaladesh Prerelease began at the stroke of midnight for Magic: The Gathering (MTG) this weekend. I hope everyone who has participated so far has had a good experience. If not, it is always better late than never to put together a winning game plan.
For this particular article, I want to focus on something a bit different: the common/uncommon cards instead of the rare/mythic rare ones. With every new set, players have their eyes peeled for the fanciest cards. However, one cannot neglect the other types of cards that will make up the bulk of your deck for these prerelease events. More often than not, the common/uncommon cards act as foundations to set up for effective plays during your matches. These cards, though lacking in rarity, can function as the glue to bind your tactics into one cohesive package.
Below are the common/uncommon cards I believe will be surefire hits that bring value to your potential decks. One for every color and type.
Green: Attune with Aether
Color fixing is paramount for adding extra mana colors into your deck with fewer worries of messing up the ratios. This card is cheap at one mana, thins out your deck for the basic land you need and also gives you energy for further plays in the future. Bonus points for being my favorite color in the game, green, and showcasing some lovely art of Nissa, who is my favorite Planeswalker.
This set boasts a lot of artifacts, so having efficient removal to deal with them is important. Fragmentize hits both artifacts and enchantments, and being just one mana oozes value in my book.
Blue: Ceremonious Rejection
With a lot of colorless artifacts in this set, arming yourself with the means to counter those particular cards with just a single blue mana is absurdly efficient. If you are playing blue, Ceremonious Rejection will be useful.
Extra removal is always good in MTG, and having the ability to utilize the accumulated energy you have to build up all game is nice. This fact means Die Young stays relevant at basically every stage of the match, becoming potentially more potent in longer games.
Red: Ruinous Gremlin
You may see a theme here by now, but being able to destroy artifacts is a top priority. This simple creature offers a built-in option to take out any artifact at the cost of its own life. Such a noble sacrifice – or is it just a troublemaker?
Multicolor: Unlicensed Disintegration
This card is a removal spell that destroys on sight, plus it deals extra damage if you control an artifact. And you most likely will have an artifact while playing this card set. It seems pretty obvious if you ask me.
Cute and versatile. This robotic fox heals you, acts as a body you can fight or defend with and even nets you another card draw when it bites the dust.
Land: Aether Hub
Aether Hub card is just fantastic. It packs mana fixing up the wazoo. By building up energy you most likely will have, you can pretty much never have mana problems, as in ever, if you get this card.
Of course, there are many other cards to consider when building your deck for prerelease, but these are my picks for some great ones. Card rarity does not have to mean everything. In fact, common/uncommon cards prove their worth if you find their potential.
Good luck at your prerelease!
Magic: The Gathering images belong to Wizards of the Coast.