Card games like Magic: The Gathering (MTG) encourage a lot of creativity. I enjoy putting my own spin on any deck concept. For my Standard deck, I felt really inclined to assemble my own version of “Super Friends,” which means using a lot of different Planeswalker cards as the backbone of the strategy.
In MTG, you can think of Planeswalkers as superhero (and supervillain) equivalents in the game’s world. They are mighty individuals who bring a lot of power to the story’s table, so devising a deck comprised of such characters is like forming your own hero league. This earns major points in my book in terms of cool factor.
So with this deck concept, I decided to approach this strategy with my own style in mind.
Below is the current build:
Archangel Avacyn x1
Dragonlord Dromoka x1
Dragonmaster Outcast x1
Elvish Visionary x4
Herald of the Pantheon x4
Linvala, the Preserver x1
Nissa, Vastwood Seer x3
Sigarda, Heron’s Grace x1
Angelic Purge x2
Arlinn Kord x3
Chandra, Flamecaller x1
Gideon, Ally of Zendikar x1
Oath of Chandra x4
Oath of Nissa x4
Nissa, Voice of Zendikar x4
Quarantine Field x1
Seasons Past x1
Sigil of the Empty Throne x1
75 Cards Total
At first glance, this deck build may appear very eclectic, which it definitely is. On one hand, you have a bunch of Planewalkers in there, but there are also a lot of enchantments and some high-cost creatures all thrown into the mix at the top end. The deck has a lot of moving parts, but I can safely say after testing out several variations that this build is very playable. It functions quite well, though I will need to revise some cards here and there to eke out a bit more efficiency. The mana base in particular needs a little tuning.
So how does this Super Friends deck work? Well, as the name implies, you try to get your Planeswalker cards out into play and let them do their magic. Of course, the Planeswalker cards can only do so much by themselves. Thus, there are various cards wedged in to supplement and support the Planeswalkers.
For instance, here is a realistic scenario for the deck.
Let’s say you play Oath of Chandra to burn a smaller creature down from your opponent’s side of the field.
On your following turn, you play Arlinn Kord. You then activate Arlinn Kord‘s second ability to make a Wolf token.
After using this second ability, Arlinn Kord transforms into her other form.
After all of that, using just these few cards in sequence, you have:
- Nuked down an opponent’s creature
- Created a Wolf token that can be used for both offense and defense for the Planeswalker
- Dealt 2 damage to your opponent at the end of the turn because you played a Planeswalker that triggers Oath of Chandra‘s second effect.
Not to mention, Arlinn Kord is poised to be a serious threat to your opponent on your next turn while in her second form. And this only a simple example of the many possible combos this deck can produce.
Imagine how versatile this deck can be when multiple Planeswalkers are out in play at once. I find it entertaining to combine the powers of many Planeswalkers together, tackling various situations in interesting and impactful ways. From a gameplay perspective, it really does feel like having my own league of heroes who are called to action.
In addition, I throw curveballs into the deck by stalling the board, giving me ample time to cast my deck’s strongest creatures like Dragonlord Dromoka to close out the game.
When the deck plays out ideally, I can build up an overwhelming board presence, answer most of my opponent’s cards with the deck’s built-in tools and come out victorious in plenty of different scenarios. This version of Super Friends, though very outside of the box, has a lot of crazy potential and is designed to attack my opponent from multiple fronts. I believe in the notion of teamwork, so seeing my deck’s diverse batch of cards coming together to produce great results is a wonderful feeling.
SUPER FRIENDS, ASSEMBLE!
All Magic: The Gathering card images belong to Wizards of the Coast.