The Division Patch Notes 1.0.2
The Division has had a good albeit shaky start in its opening weeks. It kept players engaged enough to reach the max level and enter the Dark Zone and PvP, only to find that the penalties far outweigh the rewards. This left players with the only choice to grind levels repetitively while having very little conflict with other players. This patch will address these issues and give players a newfound enjoyment in the Dark Zone and beyond.
One of the most popular ways to farm purple loot and Phoenix Credits is getting shut down as soon as it gained momentum. Named enemies will no longer respawn after they have been killed. No more killing our friend “Bullet King” repeatedly.
Many weapons and skills have been tweaked, whether it’s due to bugs or for balancing purposes. One of the big skills used throughout the game is the Static Turret. It can stun enemies and render them useless for a short time and make it much easier to kill enemies and stay alive. The Static Turret now has a cooldown timer on its attack in order to prevent stunlocking enemies in regards to PvP and PvE. This brings up the question whether the Static Turret will still be useful, or if players will have to find another tool to use. While the Static Turret got a nerf, the Seeker Mine got a bug fix for when they would detonate too early and not damage enemies. This could mean that the Seeker Mine’s may make a bigger appearance as they will be doing much more damage than before.
Dark Zone PvP Updates
See you in the Dark Zone, agents.
For full patch note details, you can find them on the Ubisoft website here: http://tomclancy-thedivision.ubi.com/game/en-gb/news/patch1.0.2
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