A password will be e-mailed to you.
Review: Four Realms Early Access
Unique CharactersEngaging ObjectivesDoesn't Drag On
Minor Early Access BugsLack of Efficient HUD
8.9Overall Score
Player Satisfaction9.3

Four Realms was released on Steam Early access on 10 June 2016 by Hugebot! Four Realms is Hugebot!’s first game created and I must say that I was pretty pleased with the results.


“An unnatural force commands Wild Magic to creep across the land, causing beast to turn on beast. Only a Warden can unite the animal kingdoms and put an end to the menace.”

Four Realms centers around a typical plot that gamers everywhere are used to seeing. The world is in danger from an evil force and the hero must take action. Wild Magic is the threat and you, a super magical animal warden, are the hero. It is your duty to cast spells and work with your allies to fight off enemies corrupted by the Wild Magic and protect all the animals in the four realms.



You play as an animal warden and your mission is to save all the realms from the Wild Magic. Wild Magic has been turning fellow animals against one another and turmoil has broken loose. You can play as three different animal wardens.


Each warden has their own set of magic and special bonuses that will aid you throughout the game. One thing I did notice however is that the Rainbow Mandarin Fish does have a bit more bonuses than the Anole or Guinea Pig. For those that are new to the game, I would highly recommend starting out as the Mandarin Fish.

There are several allies that you can summon using gems that will aid you throughout the game. Each ally has their own unique attack and characteristics. Using your allies is a major requirement in Four Realms. The game was developed with the concept of switching between minor characters to aid the main character with objectives. It does take a little bit of time to get used to especially for gamers who are used to solo-style games. However, the concept of allies that actually have a purpose other than being decorative sidekicks is such an awesome thing to see. I was thoroughly impressed with the amount of thought that went into each character.


Starting out, you play through a tutorial (or skip it) that helps you get a grip on what Hugebot! had planned for his game. The tutorial is pretty simple and easy to get through. Spell casting, ally summoning, and structure building are all covered step by step. Instead of mana as we’re typically used to in most spell-casting games, the player must collect and use gems to be able to activate any spell. Thankfully gems seem to be in abundance in the four realms so that’s a plus for being a gem powered warden.


FR2The Map

  • Question Spaces: A completely unknown objective.
  • Red Spaces: Known objectives where you can gain several rewards.
  • Building spaces: Purchase equipment to strengthen your warden.
  • Blank spaces: Filler spaces. Nothing happens here.

When traveling to different spaces your days counter will begin to tick down. When you run out of days you will go on to the ending of the game. You can gain more days to buy yourself more time by completing objectives on the red or question spaces.

What I loved about the map is that red and question spaces are in abundance. If I wanted to avoid a certain objective I easily could while still making my way to the end of the game. The diversity of objective spaces allows the player to go through the game in a way that works best for them. Hugebot! definitely took into consideration having diversity so all players can enjoy Four Realms.


One thing I picked out during my #GameReviewSeries: Four Realms stream was the lack of an efficient HUD. I was unable to keep track of my characters’ health easily. You need to click on the character you want to look at to have their health displayed to you at the bottom right-hand corner. However during combat, it’s a bit of a nuisance to have to try to click on my character when I’m supposed to be clicking on my enemy to attack it.


I would like to either see numbers above the character’s health bar or a sidebar with a character image and health numbers next to it. That way there is a permanent and way more user-friendly way to see where you’re at in combat and which character needs buffs or healing.



Technically you can play through the game with only your starting items and be fine, as long as you stay on top of summoning allies and using buff spells wisely. But if you would like to upgrade your combat damage and armor, then visiting one of the shop spaces is what you’ll need to do. There are four different types of items available for purchase.

  • Headgear: Wear something on your head to protect your skull.
  • Weapon: Whether it’s a sword or a magic staff, deal tons of damage and destroy your enemies.
  • Accessory: There are different kinds of amulets and cloaks that have different abilities.
  • Shield: Body protection is important too.


For being Hugebot!’s first game I must admit that he blew it out of the water. Four Realms is a wonderful strategy adventure game that holds the player’s attention very easily. Despite some HUD changes and minor bugs that need to be addressed, Four Realms was put together brilliantly.

It’s obvious that Hugebot! spent a crazy amount of hours of this game and genuinely cares about the community behind it. It was a privilege to talk with Hugebot! about this game and to have the opportunity to write about it as well. Once Four Realms is polished and ready for its official release in the fall, I’m excited to see what kind of game Hugebot! decides to tackle next.

If you need a game to play to pass the time or a fun story to jump into then Four Realms is the game for you!

Four Realms on Steam | Four Realms Blog




No more articles