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SuperHot has given me a completely unique gaming experience, one of which I doubt any game will be able to compete with for a long time. The stop motion mechanics add infinite possibilities. The only downside of the game is that even with some of the missions being challenging, SuperHot still manages to feel incredibly short.

Superhot’s narrative is very open ended. It opens with an excellent throwback to the DOS era of gaming, when many people had to know their way around a computer’s back end to communicate with one another. This approach makes the game feel relatable and personal. Although the game likes to give you a general idea of what your purpose is, it leaves a lot of room for you to interpret it however you’d like. It manages to find brilliant ways to keep the player completely glued to the screen, making you feel like you are actually a character in the games.

Sadly, SuperHot’s story ends very quickly — after only four hours of gameplay my story concluded. However, I still wasn’t that satisfied. If you’re an achievement hunter, they have included challenge and speed run modes, which can add a nice little chunk of time back into the game.  If sharing your replays is something you enjoy they’ve also included “Killstagram” where players can show highlights of scenarios they’ve completed.

Where SuperHot’s story falls short, it recovers with its excellent gameplay mechanics. When you first start playing the game, you are given everything you need in order to progress. The core mechanic is using your movements in order to control time.  Moving forward will progress time, while standing still drastically slow things down.  Analyzing a situation before taking your first steps is extremely important.

SuperHotIf you’re not paying attention you will get clipped with bullets out of nowhere, this is its way of reminding you to stop playing every FPS the same way. Initially I had trouble with it, but once my habits broke, standing still and watching bullets fly by my face became my favorite part of the game. The combat style is very reminiscent of the Matrix or Max Payne, however it still manages to separate itself completely from these two influences. After each scenario, the game prompts a replay of all the mayhem you caused. After watching it you’ll become more eager to try new things on the other levels.

SuperHot loves to be itself by staying extremely plain. When it does break its habits it’ll only do it when there is a greater purpose. The levels are excellent, as they are always different and there are multiple different ways to complete them. Sometimes you’ll forget that you’re playing an FPS game at all. Since the game is so unique as you play it, even if you went back to a complete run-through again, it would never be exactly the same.


Sound is virtually non existent in SuperHot.  Outside of the normal impact sounds and gunshots you won’t hear music at any point.  Some people may not like this, but personally I feel it was an excellent choice diverting your focus on what you’re doing rather than listening to possibly bad or distracting music.  When you do catch audio outside of the combat of the game it usually is static or glitch-like, which thematically fits the context of each scenario.

Superhot provided me with an extremely memorable gaming experience, and I highly recommend it if you’re looking for a unique and iconic visual experience.



Images are copyright SuperHot.



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