Taliyah, the Stoneweaver has been officially revealed for League of Legends (LoL)! Riot Games designed Taliyah as a mobile and control-centric mage. After taking a look at her skill kit, I can see some merit to what her abilities offer. How will she fare with the rest of the champion roster? Only time will tell. Many champions in LoL do not necessarily pick up momentum until their nuances are discovered. Please keep in mind I am just analyzing Taliyah’s kit at face value until I get a chance to play her as well.
This passive acts as a mobility tool, assuming you are moving alongside a wall. It is simple and straight to the point. I like it. It also nets you style points for riding a rock surfboard.
Q: Threaded Volley
Passive: Taliyah gains increased movement speed when traversing worked ground.
Active: Taliyah rips up the ground around her, firing a volley of five stone shards in a target direction while moving freely. Casting Threaded Volley converts the area into worked ground for a few minutes. Additional Threaded Volley casts over worked ground will yield just one rock projectile.
Essentially, it sounds like this ability works similar to Irelia‘s Transcendent Blades ultimate in the sense that you can fire multiple projectiles while moving. As there are not many skills that you can fire out while in motion in the game, this is quite interesting as a non-ultimate ability. Creating a special area of effect for yourself to increase your own movement speed is nice, but it is also seems a tad anti-synergistic because you are incentivized to move OFF of the area if you want to use this skill again with maximum effect. It is supposed to represent there being less rocks for you to pick up from the ground to utilize.
W: Seismic Shove
Taliyah marks a target location. After a brief delay, the ground erupts, knocking up and damaging all enemies caught in the blast zone. Taliyah can recast Seismic Shove before it erupts to throw the victims in any targeted direction—even over walls.
Crowd control in the form of displacement is quite uncommon in LoL, at least as far as non-ultimate abilities go. And this is one you can CONTROL the direction you are flinging your enemies to manually. This being Taliyah’s W skill is representative of Riot Games taking more risks with their designs, which is a good thing. Not to mention, it appears this move throws enemies pretty far (almost seems as far as Flash range), which means this skill has the potential to be quite effective when used properly. After all, positioning is one of the most important elements in MOBAs. However, because of its double-edged sword properties of being a displacement skill, using this move incorrectly could prove costly. I think it evens out on paper.
E: Unraveled Earth
Taliyah scatters boulders onto the ground before her. Opponents who dash through the fractured earth take damage from an explosion. After a few seconds, any remaining rocks in the field erupt, dealing a second wave of damage.
Wow. This move covers a very large area of effect. It is the epitome of a zoning tool. Because the skill is very obvious, the counter-play for enemies would be to get out of the area or avoid it entirely. This is exactly what you want from an ability that is intended to zone opponents.
R: Weaver’s Wall
Taliyah briefly channels before summoning a massive wall of spiraling rock that tears through the Rift in a target direction. Taliyah can reactivate Weaver’s Wall while channeling to ride atop the wall as it emerges. Taking damage or inputting a move command in any direction will cut her ride short.
Very cool. This ultimate allows Taliyah to travel quickly across the map, leaving behind a wall for zoning purposes.
Again, this is all at face value. I am pleasantly surprised Riot Games actually deviated from their usual trifecta of over-saturated mechanics, which are abilities that build up stacks, shields and slows (especially if they apply in an area of effect). Taliyah’s design instead emphasizes mobility, crowd control and zoning, I certainly think this champion can find her place in certain team compositions. After all, Taliyah will be the only mage at this point in the game who leaves behind a giant wall in her wake. I do not think any other mage can match this aspect anytime soon.
Being a mage who is capable of zooming around the map to gank and join fights is appealing in itself. Sure, certain champions like Twisted Fate exist in the game who can warp around the map as well, but Taliyah’s real strength will come into play with big groups instead of just lone targets. In addition, I can foresee Taliyah’s split-pushing game to be absurdly strong with all of her mobility tools.
Finally, I do in fact like her aesthetic appeal as a champion. Her appearance is tastefully done, and her earth-themed moves are animated nicely in my book. I can see myself playing this champion and really enjoying her kit as a whole.
I plan on seeing others surfin’ around on Summoner’s Rift.
League of Legends images belong to Riot Games. Champion impressions are strictly based on writer’s personal opinion.