2. Lunalight (Moonlight)
This archetype does this in reverse. You want to have ZERO cards in your hand. The monsters gain their special effects when you are handless! What would normally be a big no-no with any other deck suddenly becomes the main tactic for victory. How interesting!
4. Dark Scorpion
Many of the cards themselves, though potentially decent, needed a lot of support cards to function. And because you needed so many support cards, it was difficult to play against any semi-decent deck back then unless they were playing casually as well.
Regardless, I liked the idea of being able to play a gang of thieves in a card game. Though the execution of the archetype was questionable, the concept was cool.
5. Dark World
By doing so, the monsters from this archetype trigger their effects, and these effects packed a wallop. Also, these effects got even stronger if your opponent caused you to discard instead.