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As we delve into the second week since the Overwatch launch, Blizzard already plans to change up some heroes. However this is nothing new, with any thriving and populated game some tweaks will always happen.

Overwatch’s official forums are heavily packed with comments and suggestions about the current hero roster, however three heroes have been singled out even by the designers themselves.

With a post complaining about the power of McCree and his powerful revolver, Blizzard’s principal designer Geoff Goodman says that changes are coming soon to Overwatch. Often referring to McCree’s weapon arsenal, having the ability to stun and kill many heroes with his flash-bang and fan of the hammer combo.

Its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don’t have any concrete changes yet, but I’m going to be testing some things internally to see how he plays.

He went on to say that the power of the fan the hammer attack is more likely to see changes, as opposed to the flash-bang element.

I was surprised when looking through the post to see Goodman taking an opposite stance on D.Va, stating and even agreeing with comments that D.Va’s Mecha tank was under-powered:

I do think there is some room for some D.Va improvements, but these are unlikely to take the shape of increasing her damage output significantly. The goal is that she should be a viable aggressive initiation tank, much like Winston can be right now, rather than some sort of beefy flying assassin. So any changes will likely be helping her in that direction.

The last character after McCree and D.Va to get a change will be the shotgun king, Reaper. He is a different hero outside of the rest, no tuning will be needed as his game effects are the reason of his change. Unlike all the other characters in Overwatch, Reaper’s game effects on his attacks are not color-coded to his respective team, which can lead to an unknown friendly or enemy Reaper teleporting to you.

Jeff Kaplan, the game director for Overwatch has already stated that a fix has been already put in the game, but will be released in mid to late June:

Our VFX lead, Nick, made a change so that allied Reapers will have blue coloring to their effects. It actually looks really cool – it’s an overall improvement.

While heroes are getting tweaked, they’re not the only thing that’s getting changed it seems. Kaplan came to the forums to address the game’s highlights feature, which archives up to five clips of your recent best plays. However, in the current version of the game you can only save these clips by using console sharing options of third-party software.

It seems to me that the Overwatch team is carefully analyzing heroes’ synergy with each other, keeping a close balance and a fine line with each hero. What are your thoughts on these changes with Overwatch, despite only being the 2nd week into the game? What would you want to see when it comes to balancing?

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